Itsy Bitsy
No fear here, just spectacle. “Itsy Bitsy” reworks the old rhyme into something regal and strange: bejeweled, fur-cloaked, enthroned in her own web beneath a canopy of leaves. Butterflies keep her company; dew catches the light like scattered gems. Built with an obsessive eye for texture, the piece asks you to stop scrolling and actually look.
Google/hello
Every world needs inhabitants. I spent two years creating more than 400 original avatars for Google and later hello, building a vibrant cast of characters that gave a new social platform its personality.
Carson Dellosa Education
Great learning begins with curiosity. During my time with Carson Dellosa Education, I helped create a wide range of educational products that transformed lessons into engaging visual experiences. From activity books and classroom resources to covers and illustrations, each project was designed to spark imagination, encourage discovery, and make learning feel like its own adventure.
Building Movie Magic
Worlds aren’t only built on the screen. I helped create AMC Theatres’ KidsPack from concept to launch, crafting the illustrations, characters, packaging, and promotional campaign that introduced a brand-new experience for young moviegoers. Every piece worked together to make a visit to the concession stand feel like the first page of an adventure.
Cello
Imagine a secret concert unfolding in a forgotten attic, a bunny in a flower crown plays cello for an audience of curious woodland creatures, drawn in from the shadows by the music. The piece was hand-illustrated digitally, built around a single shaft of window light to guide the eye through a warm, cinematic palette and a storybook sense of wonder.
Splinterlands
Building a world means more than designing heroes. It means creating the monsters they fear, the creatures they befriend, and the landscapes where their stories unfold. For Splinterlands, I illustrated a cast of characters and promotional artwork that helped expand the game’s colorful fantasy universe.
The Further Adventures of Penelope Pea
is an original fantasy world designed to live somewhere between a storybook and a graphic novel. Full-page illustrations establish moments of wonder, spot illustrations add charm and personality, and sequential panels carry the adventure forward. It’s an exploration of visual storytelling where every page is free to become exactly what the story needs.
Popgun Vol. 1 Anthology Comic Art
Image Comics • Popgun Anthology, Volume One Every illustrator remembers the first time they saw their work in print. Mine arrived at Image Comics. Rocket Racers was my first published comic, appearing in Image Comics’ Popgun Anthology Volume One. Working alongside writer Michael Woods, I helped build a high-speed world of aerial racing through character design, vehicle concepts, comic pages, and cinematic action sequences. From childhood dreamers to jet-powered champions, every design was created to make the world feel larger than the pages that contained it.
MOO THE GOAT:Learing to Love My Spots
A published children’s picture book celebrating self-acceptance through expressive character design, vibrant environments, and a warm storybook aesthetic. I illustrated the complete book, bringing the author’s heartfelt story to life from cover to final page.
Guardian of the Falls
Every world has its protectors. This original fantasy illustration captures a single heartbeat in a much larger adventure as an unlikely guardian races to rescue a woodland spirit. Created to explore cinematic storytelling, dynamic composition, and expressive character design, the piece invites viewers to imagine the story unfolding beyond the frame.
Building a Battle World
Gnaw is an original fighting game concept created to explore every layer of game development, from iconic character designs and combat-ready interfaces to branding and promotional artwork. Rather than focusing on a single illustration, the project imagines the complete visual identity of a game players would recognize the moment they step into the arena.
The Last Chrononaut
Every world begins with a single step… even if that step lands 65 million years in the past. This illustration was an exercise in visual storytelling, weaving multiple eras and adventures into a single moment. The goal was to create an image that invites viewers to invent their own journey, discovering new details every time they return.
The Coming of the Great Collector
Every hero’s journey begins with the unexpected. The Coming of the Great Collector imagines a tiny explorer’s first encounter with a giant whose fascination with strange creatures may be even more dangerous than any monster in the wild. A playful twist on perspective, this piece invites viewers to wonder who the real adventurer is.
THE AMBROSIA LOT
Every story begins with a single moment that changes everything. For Coyote, that moment is an ordinary man glimpsing an ordinary coyote… until nothing feels ordinary again. Created for author Dennis Pruitt, this cover was designed to evoke curiosity, creeping dread, and the unsettling sense that reality is beginning to unravel. The goal was simple: make the first page impossible to resist.
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